

I'll make a couple of screenshots with legendary SVE pack installed tomorrow.BeanCounter is an SMT parts counter that fits in your pocket. I couldn't really make in-game screenshots because the planetary system is currently uprooted on my end.
#BEANCOUNTER KSP MOD INSTALL#
The problem is, I had been using my KSP install to work on my mod Evolution. That was three days ago.Īfter that I put pedal to the metal and worked on KS3P non-stop. Imagine my surprise when I imported the shaders into a 5.4.0 project and found out that most of the shades worked like a charm. Therefore I had been waiting for the 1.4 update, with the transition to Unity 2017, to make KS3P a reality. You see, I've wanted to add post-processing to KSP for a while now, but I was under the assumption that Unity 5.4.0 (the version KSP uses) was too old for the post-processing shaders. (By that I mean that I aim to release a hotfix with this feature tomorrow)Īs for why I don't have any KSP screenshots up there ( ), let me share how the idea behind KS3P came to be, then it'll make sense. I should be able to add this feature to KS3P in a matter of days. there) was search through the entire GameData folder for INSTANTIATOR config nodes. What I did with INSTANTIATOR (huge thanks to P. Currently, when loading the configuration, KS3P grabs a config file of which the location is set in stone, and processes that particular config file for the settings. I'll just have to look up how I did it again. I've added that feature to my local, half-finished copy of the upgraded INSTANTIATOR, and I can add it to KS3P too. currently KS3P does not support Module-Manager patching, but worry not. This means that it is 100% compatible with any planet mod, although fine-tuning it may be necessary in some extreme cases. It works by inserting a few things into the rendering pipeline.Įrgo, when the computer produces a 'frame' (on average, computers do this 60 times per second, hence the term 60 FPS (Frames Per Second), KS3P adds a bunch of effects on top. KS3P has absolutely nothing to do with the planetary system. You can also set this to zero to disable the effect. While on the subject of the dirt texture, the value directly below Dirt_Tex, Dirt_Intensity, controls how 'visible' the dirty lens effect is. This will internally yield a value of 'null', which KS3P will take as 'we don't want lens dirt effects. (Ergo, change it from 'Dirt_Tex' to '//Dirt_Tex'). To remove it, simply comment out the entry 'Dirt_Tex' for each scene where you don't want it. So, to remove chromatic abberation and the vignette, delete their sub-nodes from each scene you don't want them in.Īs for the lens dirt, that's actually a part of the 'Bloom' effect. The effect is also disabled if a parsing error occurs when loading that particular effect. When loading the configuration, KS3P checks whether or not the node of a specific effect exists. To disable an effect entirely, remove its sub-node. If multiple profiles per scene are detected, only the first one will be applied. Mind you, you can only have one profile per scene.
#BEANCOUNTER KSP MOD CODE#
The above code would add a vignette to the main menu. This shows that scene that setup is for.Įach scene contains a bunch of sub-nodes, the name of each sub node identifies what effect it is for. In there, you'll find a list of 'Config nodes', each of them named 'Post_Processing'. The configuration for the post-processing is found in KSPDirectory/GameData/KS3P/Config.cfg

Hey all, brief moment online before I call it a day.įirst order of business: disabling effects. Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) KS3P has several features to play with: Modders can even set up effect configurations to be scene-specific

KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Works with and alongside all your favorite mods! (Including CameraTools!) Make KSP look better than ever, with post-processing effects!
